5/5/2023 0 Comments A wizards lizard rings![]() ![]() The game will end when any one of the following decks is depleted: Familiar, Tower, Wizard, Spell. If you fail, shuffle all drawn cards back into the Dungeon Deck.If you stop before failure, keep the treasure cards and shuffle the monster cards back into the Dungeon Deck.Draw cards from the top of the Dungeon Deck, stopping when you want.They are also essential assistants in the complex rituals required to cast spells.Ī) Score one School of Magic (2 Gold/ Card of the same School of Magic as the Familiar)ī) Gather Reagents shown on the Familiar Card and Cast any number of SpellsĬ) Clear the Spell Offer, Replace them with four new Spell Cards and select one for free They are the only ones who can locate the ever-shifting entrance to the famous Dungeons of Astoria. They are essential servants who perform many vital services for wizards: They can be used for simple errands, such as gathering reagents or gold. Towers add ‘1’ to your storage for Reagentsįamiliars are magical spirits that are summoned and inhabit the bodies of mortal creatures.Take the Tower Card and place it in front of you.Pay either the Reagents or the Gold shown on the Tower Card on offer.Towers may be created through powerful magic, or built by workers who must be paid. Magical Towers amplify the power of wizards of each school of magic. Cast the Spell if you have the necessary Reagents.Place the Spell Card face down in front of you.Select a Spell Card from the four on offer and pay 5 Mana.Once they have researched a new spell, it still must be cast with reagents (and the help of a familiar) before it takes effect. If the player who started the Auction didn’t win, they may take another ActionĪrch-Mages have the ability to learn spells from any of the seven schools of magic.Winner of the Auction pays the bid and takes the Wizard Card.Select one of the two Wizard Cards on offer and bid Mana in turn (or pass).These contests of magical power can drain even the most powerful mage. Occasionally, their attempts to recruit a wizard are challenged by one or more rivals, and a Wizard’s Duel occurs. They do this through demonstrations of their magical ability. The Arch Mages of Astoria are vying for ultimate power, which can only be achieved by drawing several lesser wizards into their circle of influence. Reduce the Value of that Reagent by the number of Tokens turned in.Gain Mana = Value of that Reagent x Tokens turned in.Turn in one type of reagents to the supply.The process is no longer dangerous, but it still takes great focus and knowledge. Long ago, the wizards of Astoria learned how to convert reagents into mana, the magical energy that powers all things. ![]()
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